Cube Calls 2017 / 2018


We are looking for motivated doers who can think beyond given frames; who are open-minded and dare to take up challenges off the beaten path.


We are no fan of pigeonholing, because we think that creativity does not depend on disciplines.

What you need is a designer’s mindset.

Do you want to be part of the next generation pioneers of Cube? The calls can be used as an internship, part of a minor or graduation project. Send your resume and motivation to Wouter van Dillen. Or look at the full details of the Cube Calls

Think shit!

The future of our toilets. How will we deal with our future sanitary facilities? How could we design technical and/or social solutions to improve hygiene in ‘partner countries’? How could we design a circular and thus more sustainable human waste system? How do toilets look like in the future? What does human waste look like in the future?
  • Client: Cube design museum.
  • Creative disciplines: (industrial) design, people and technology, environment and sustainability, health, social/cultural and behavioural sciences, development studies, (multi)media, lifestyle and beyond.

Individual Mobility for the 21st century

This Call takes place in the context of the exhibition “Fiets – Bike – Fahrrad, design on two wheels”. The starting point is the development of a mobility concept for a specific target group. Mobility needs are constantly changing. The need of individual freedom, especially in urban areas, calls for new, smart, but above all sustainable mobility concepts. What does individual mobility mean in the future? How can we design a mobility concept that responds to individual needs like freedom and comfort, while at the same time taking into account societal needs like sustainability?

  • Client: Cube design museum.
  • Creative disciplines: (industrial) design, people and technology, environment and sustainability, health, sociology, social/cultural and behavioural sciences, (multi)media, lifestyle, and beyond.

Are you being served?

Eating without hands is almost impossible – try it yourself! Yet there are people who have limitations and can only eat with help of others. Help of others implies less self-reliance. An alternative are robots. Robots will be introduced in our lives and work, invoking many ethical questions. This call explores the relation between man and robot, when robots enter our personal hemisphere. How does it feel if a robot is feeding you? How can we design robots feed us in a way that is comfortable?
  • Client: EIZT – Expertisecentrum Innovatieve Zorg en Technologie
  • Creative disciplines: (industrial) design, people and technology, health management, philosophy, social/cultural and behavioural sciences, (multi)media and beyond.

Beat It

We perceive and experience the world through our senses – sight, hearing, taste, smell, and touch. But what if we lose one of these senses? Losing our hearing, for instance, does not only have consequences for our ability to enjoy music; it also limits our ways of communicating with others. Therefore, it is important to raise awareness of the vulnerability of our hearing, without taking away the fun of enjoying music in any way.

This Call can be approached from two perspectives relating to communication and product design. How can we make people aware of the risks of damaging levels of sound, that can lead to permanent damage or even loss of our hearing? How can we design hearing protection, which appeals to a specific target group – youth – and therefore encourages them to actually use it?

  • Client: Adelante.
  • Creative disciplines: (industrial) design, people and technology, communication, (multi)media, social/cultural and behavioural sciences, lifestyle, graphic design and beyond.

My second skin

The internet of things could also include your coat. Your necklace. And even your underwear. Imagine a world in which clothes are smart, adaptive, or even empower people to do things that were impossible before. Design, create and test new concepts for our second skin.
  • Client: Cube design museum.
  • Creative disciplines: (industrial) design, fashion, textiles, people and technology, psychology, communication, sustainability, social/cultural and behavioural sciences, (multi)media, ICT and beyond.